18 players · 12 hour days · tribes and survival

Jungle Hustle

Jungle Hustle is Socipic's tribe-based strategy game. Compete for immunity, manage camp resources, survive Tribal Council, and keep enough social capital for the jury.

How Jungle Hustle Works

Enroll from the Play page and wait for the cast to fill. Once the game starts, days move on a timer, tribes compete for immunity, vulnerable players vote at Tribal Council, and eliminated players may become jurors.

Pre-merge tribe scores are averages across all listed tribe members, so a missing score still drags the tribe down. After the merge, every player is fighting for individual safety.

Tribes

Once the cast fills, players are assigned to starting tribes. Before the merge, your tribe placement shapes who you compete with, talk with, and may have to vote with.

Immunity

Each round has an immunity competition. Before merge, tribe scores decide which tribe is safe. After merge, immunity becomes individual.

Tribal Council

The vulnerable tribe, or the merged tribe later in the game, votes at Tribal Council. Idols can matter, votes are counted, and one player leaves.

Final Jury

Eliminated jurors eventually decide the winner from the finalists, so the social trail you leave behind matters as much as challenge strength.

Swaps, Merge, and the Shape of the Game

The game can change tribe layouts as players leave, but the exact swap and merge trigger points are intentionally hidden until the season reveals them.

1 Start Enrollment full

Start

The full cast is split into tribes and camp life opens. The exact setup is selected by the game, so not every season starts the same way.

2 Swaps Hidden timing

Swaps

A swap can reshuffle living players into a new tribe layout before the merge. It is meant to shake up loyalties without announcing its trigger point ahead of time.

3 Merge One tribe

Merge

Later, the remaining players combine into one tribe. From there, immunity is individual and Tribal Council pressure belongs to everyone still alive.

4 Endgame Jury vote

Endgame

When the finalists are set, competition stops and the jury vote resolves the winner. Placement payouts apply after the game is finalized.

How the Bonus Works

Your bonus is a camp-life multiplier applied to immunity scores. It rewards good resource timing, but spending too much energy at camp can cost you.

Your Bonus Starts at 15%

Every active player begins camp life with a challenge bonus. If your raw competition score is 100 and your bonus is 15%, your locked score becomes 115.

It Caps at 30%

Food, water, and provider rewards can raise your bonus, but it cannot climb past the cap. Extra gains stop there instead of stacking forever.

It Fades Each Day

When a new game day catches up, unused bonus decays to 85% of its current value and then loses 1 more point. The result is rounded and never drops below 0%.

It Locks When You Compete

The bonus used for immunity is the bonus you have when your score is submitted. Later camp changes do not rewrite a score that is already locked.

Work Spends Bonus

Camp work creates shared stock, but the worker pays an immediate bonus cost. Bigger or slower jobs cost more, so helping the tribe can hurt your own short-term score.

Stock Restores Bonus

Eating or drinking camp stock adds the listed bonus to your current number. You can only consume while the fire is burning and while your per-day limits still allow it.

Consumption Is Limited

Each player can use up to 5 total servings per game day across water, coconut, and fish combined. Consuming still requires a burning fire and available stock.

Providers Get Paid Back

When someone uses stock you produced, you gain 20% of the consumed bonus, up to 2 provider-reward bonus points per day.

Camp Work and Stock

Camp stock belongs to the tribe, not one player. Work adds inventory for everyone, while consuming that inventory boosts the person who uses it. Stock added scales with the current camp size.

Activity Cost Produces Bonus per item Provider reward
Boil water -3% 5 water +0.6% +0.6%
Cut coconuts -4% 4 coconuts +1.0% +0.8%
Go fishing -5% 3 fish +1.5% +0.9%
+0.6% Water Consume

Water

Drink while the fire is burning. Water has its own daily serving limit.

+1.0% Coconut Consume

Coconut

Eat while the fire is burning. Coconut has its own daily serving limit.

+1.5% Fish Consume

Fish

The strongest stock bonus. Fish has its own daily serving limit.

Fame and Fortune Payouts

Better placements pay more. Fame increases your standing, while Fortune is spendable around Socipic.

1st Place 200 Fame 235.00 Fortune
2nd Place 100 Fame 155.00 Fortune
3rd Place 80 Fame 100.00 Fortune
4th Place 75 Fame 60.00 Fortune
5th Place 50 Fame 34.00 Fortune
6th Place 25 Fame 18.00 Fortune
7th Place 15 Fame 10.00 Fortune
8th Place 10 Fame 6.00 Fortune
9th Place 7 Fame 4.00 Fortune
10th Place 5 Fame 3.00 Fortune
11th Place 3 Fame 2.00 Fortune
12th Place 2 Fame 1.00 Fortune
13th Place 1 Fame 1.00 Fortune
14th Place 1 Fame 1.00 Fortune
15th Place 0 Fame 0.00 Fortune
16th Place 0 Fame 0.00 Fortune
17th Place 0 Fame 0.00 Fortune
18th Place 0 Fame 0.00 Fortune