Robicheaux

Nine souls enter a candlelit New Orleans struggle. The Witches must expose the hunters hiding among them before the Witch Hunters seize control of the coven.

9 playersNo private messagesNight actionsDay vote

The coven and the hunters

The Witches

Witch ×3

No special action. Discuss, deduce, and vote out every Witch Hunter.

The Supreme

Once per game, snaps their fingers during the day to kill a player publicly.

Jazzman

Visits nightly. A listener who stayed home hears three names, at least one a Witch Hunter.

Diviner

Chooses a player nightly. When the Diviner dies, the latest chosen role is revealed.

The Witch Hunters

Witch Hunter

Votes with the hunters each night to kill a Witch-aligned player.

Gravedigger

Once per game, chooses Yes or No to bury that night’s Witch Hunter victim. A successful burial hides the role and reveals it privately to the Gravedigger.

Conjurer

Attempts to block one Witch-aligned player’s night action while also joining the kill vote. The Diviner is immune, and No One means the Conjurer stays home.

Night order

  1. The Conjurer’s block takes effect.
  2. The Witch Hunters resolve their shared kill vote.
  3. The Gravedigger may conceal that victim.
  4. The Jazzman and Diviner resolve their visions and songs.

A Witch Hunter can receive the Jazzman’s song only after voting for No One. The Conjurer must also conjure No One, and an unused Gravedigger burial must be set to No.

How a side wins

Witches

Win when every Witch Hunter has been eliminated.

Witch Hunters

Win when their living numbers equal or exceed the living Witches.

Day

Living players discuss and cast public votes. The plurality target is killed once every ballot is in or time expires.

The Supreme

The snap is separate from the day ballot and always reveals The Supreme as its source.

Coven record

Win rates & payouts

Entry is F$15. The chart shows every completed Robicheaux game, and the current reward is paid in full to each eligible player on the winning side.

Loading coven record…

The first 50 games use a 50% payout rate. Starting with game 51, each side’s historical win rate sets its reward. The losing side receives 0, and playing without a Mafia Pass still affects Mafia score but earns no payout.

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