Stay Active
Show up in public chat and participate in the conversation instead of vanishing until nominations appear.
18 players · 9 days · social strategy
Spilled is Socipic's chaotic social reality game where the group chat becomes the competition. Talk with real players, discuss favorite reality TV shows like Big Brother, Survivor, and Housewives, earn rewards for showing up in the conversation, read the vibe, vote, and survive as the game unfolds day by day.
A Spilled game begins once all 15 player spots are filled. Day 1 starts automatically, and the game then plays out across 12 game days of 12 hours each (6 real days) with public chat, private conversations, item drops, nominations, eviction votes, and final placements.
The goal is simple: stay active, collect mushroom points, and grab any items that appear throughout the game. The more active you are in the main chat, and the more items you have in your inventory, the lower your chances of being nominated and evicted.
You will not see one exact safety number, so you have to play the room. These are the things that usually matter most.
Show up in public chat and participate in the conversation instead of vanishing until nominations appear.
Other players can react to public posts. Positive reactions help show that the room is responding to you.
Private messages matter for alliances, vote talks, warnings, deals, and finding out where the room is leaning.
Drops can appear during the day. Keys, Drink Me items, and Eat Me items can all help you stay safer.
Public chat is where the cast talks, strategizes, argues, campaigns, forms alliances, reacts to what is happening, and posts images or GIFs. Older posts eventually stop accepting new reactions as the game progresses.
Private messages are where players make deals, compare information, coordinate votes, and test trust. Private chat does not replace public presence, and anything you say can still make its way back to the cast.
Starting on Day 2, nominations happen automatically based on how players have been performing. No player chooses the nominees.
Choose a numbered button for every nominee and use each value exactly once. Selecting a value in another row transfers it to that nominee.
If nominees tie in the vote, Spilled uses overall performance to decide who leaves. That means chat, reactions, items, and activity can still matter after nominations.
Drops can appear in the public feed throughout the day. Active casts can create more opportunities, and every useful item can help keep you safer.
Matters most
Points are the loudest signal in the room. Strong posts, good timing, and the way other players react to you can shape your path more than any single pickup.
Very important
Keys are rare protection. They do not explain the whole game, but when pressure builds, having one can matter a lot.
Important
Drink Me is a strong inventory boost. It sits below points and keys, but it is still worth watching for when it appears.
Useful
Eat Me helps, especially when the game is still crowded. It matters, just not as much as the heavier pieces above it.
The 100-point Safety Score uses public-message and reaction activity (45), Keys (20), Drink Me (15), Mad Hatter placement performance (10), Eat Me (5), nomination survival (4), and upvote/downvote tone (1).
Each nomination costs one point from the four-point survival category; surviving it restores 0.75. Mad Hatter points average a player's placement across the challenges they entered, with first place receiving the strongest credit.
Eat Me, Drink Me, and Keys are first-claim drops. If you are not watching the feed, someone else can take the moment first.
Eat Me drops are first-claim drops. If you are eligible and claim it before anyone else, the item goes into your inventory.
Drink Me drops are first-claim drops too. Watch the feed, move quickly, and claim it before another player does.
Keys are first-claim drops. If you are eligible and fast enough, the key is yours.
On Days 1–7 of Spilled, players can compete in a mini-game and submit one score. Once submitted, the score locks.
The best score earns the Mad Hatter Save for the following day, through Day 8. Saves stop on Day 9 when there are two nominees. That power can save one nominee from eviction, protect an ally, make a deal, disrupt another group's plan, or change the direction of a vote.
Challenge placement also contributes up to 10 points to Safety. Performance is averaged across the challenges a player entered, so consistently placing near the top matters.
Spilled has a simple rhythm, but the room changes fast once votes, saves, and evictions start stacking up.
Meet the cast, start conversations, collect what appears, and position yourself before nominations begin.
Nominees are revealed, players strategize, drops appear, challenge scores lock, votes are submitted, saves apply, and evictions resolve.
Two nominees face votes of 2 and 1. One final eviction leaves four players, who receive final placements by safety score.
Better placements pay more. Games already running retain their original rules and payouts. Fame helps your overall standing, while Fortune gives you more to spend around Socipic.
Short answers for new players learning how Spilled works on Socipic.
Spilled is a chat-driven online social strategy game on Socipic. Real players join a cast, talk in public and private spaces, build relationships, collect items, vote, and try to survive the room as the game moves day by day.
Yes. Spilled is an online reality game because it uses real players, social strategy, alliances, voting, eliminations, and a season-like structure inside a browser-based Socipic game.
Yes. Spilled players are real Socipic users, not computer opponents. The game changes based on what people say, who they trust, and how the group reacts.
Spilled is built for 15 players in a full cast.
Spilled lasts 12 game days over 6 real days. Each game day runs for about 12 hours, so a full Spilled game is built to move over several real days instead of all at once.
Assign each vote value once: 3, 2, 1, 0 for four nominees; 3, 2, 1 for three; and 2, 1 for two. Submit once to lock your ballot. One nominee is evicted per day; a Mad Hatter save protects its recipient.
Spilled is slower and more chat-driven, with timing, presence, item drops, and room awareness carrying more weight. MadHouse is faster and built around a house-game cycle of power, nominations, veto, and eviction votes.
Spilled is currently free to join while Socipic is in beta. The Play page will show the current level and Fortune cost before you enroll if requirements change later.
Create a Socipic account, verify your email, open the Play page, and enroll in Spilled when a game is available.
No. Spilled is played through Socipic in your browser. You can use Socipic game spaces for public chat, private conversations, item drops, voting, and game updates.