10 or 12 players · Hidden roles · F$15 entry
Dead By Dawn
Survive the night. Find the Slashers hiding at camp.
Enroll in Dead By DawnHow Dead By Dawn Works
The game starts at Night 1 once all seats in your selected 10- or 12-player lobby are filled and everyone confirms they are ready. Every player receives a secret role, and the cast cycles Night 1 -> Day 1 -> Night 2 -> Day 2 until one side wins.
Campers need to expose and eliminate every Slasher, including Psycho. Slashers win when their living team, including Psycho, equals or outnumbers the living Camper team.
Two Cast Sizes
Choose 10 or 12 players when enrolling. Each version has its own fixed role lineup.
Hidden Roles
Your role is private. Slashers know each other, while Campers have to work out who is lying.
Fast Phases
Night lasts 2 minutes. Day lasts 10 minutes, unless every living voter submits early and there is no tie.
Mafia Pass Game
A Mafia Pass makes you eligible for Fame and Fortune rewards. Playing without a pass still counts toward Mafia Score.
Roles
10 players: 2 Slashers, 1 Psycho, 1 Cop, 1 Psychic, 1 Reporter, and 4 Campers.
12 players: 3 Slashers, 1 Psycho, 1 Cop, 1 Psychic, 1 Virgin, 1 Hottie, and 4 Campers. There is no Reporter in this version.
Camper
You came to camp for sunshine, friendship bracelets, and maybe one unforgettable summer romance. Instead, there's a murderer in the woods. Possibly several.
By day, work with your fellow campers to expose the Slashers hiding among you before somebody else ends up face-down in the canoe lake.
You win when every last Slasher has been eliminated.Slasher
Congratulations! Beneath that charming camp smile lurks the heart of a cold-blooded, completely unhinged killer.
Every night, you and your fellow Slashers gather in secret to choose one unlucky camper for a very permanent trip home. By day, smile sweetly, act innocent, and make sure nobody suspects that the screams coming from Cabin 6 were your fault.
You win when the Slashers equal the number of Campers left alive.Psychic
You always knew there was something strange about this camp. The whispers in the trees. The faces in your dreams. The unmistakable psychic vision that Trevor from Archery is hiding something horrible.
Each night, your mysterious powers allow you to uncover one player's true role. But beware: the spirits are not subtle, and every glimpse beyond the veil risks exposing your secret to the entire camp.
You win when every last Slasher has been eliminated.Reporter
You didn't come to camp for arts and crafts. You came for the story of the century.
Posing as an ordinary camper, you can secretly listen in on the Slashers' sinister conversations and read their hidden messages, without knowing exactly which murderous maniac is doing the talking. But journalism is a dangerous business, and the more you snoop, the greater the chance that your cover gets blown.
You win when every last Slasher has been eliminated.Cop
The badge is hidden. The shorts are humiliating. And somewhere in this camp, killers are on the loose.
You're an undercover cop posing as just another happy camper. Each night, you can secretly protect one other player from the Slashers. You cannot protect yourself. If they're targeted, their would-be murder ends in a dramatic escape instead. But play the hero too often, and people may start wondering why you're so suspiciously good at stopping murders.
You win when every last Slasher has been eliminated.Psycho
Part of the Slasher team in both versions. Each night, join the kill vote and separately choose a Camper and guess their exact role. At the next day’s start, a private message tells you whether your guess was correct.
You count as one Slasher toward your team’s total. With 2 Slashers, 1 Psycho, and 3 Campers left alive, the Slasher team has 3 against 3 and wins.
You win when living Slashers, including Psycho, equal or outnumber living Campers.Virgin
A Camper-team role in the 12-player version. You have one extra life total: survive the first successful Slasher attack or daytime execution. Once used, the next successful kill eliminates you normally.
You win with the Campers.Hottie
A Camper-team role in the 12-player version. Your daytime camp-meeting vote counts as two votes.
You win with the Campers.Night and Day
Actions are timed, but a clear vote can end a phase early once every required living player has acted.
Chats and Secrets
Dead By Dawn changes what each player can see based on phase and role.
Camp Chat
Living players can talk in camp chat during the day. At night, camp chat is closed. Eliminated players can still read it and talk in Dead Chat.
Slasher Chat
Slashers can talk in secret at night and can see each Slasher kill vote as it changes.
Reporter Snoop
The Reporter can view Slasher chat at night, but the speakers show as anonymous and the Reporter cannot talk there.
Dead Chat
Eliminated players have their own chat during both day and night. Only dead players can read and send messages there. You can still follow camp chat, but cannot message living players, vote, or use role actions.
Private Messages
Private messages between living players are available during the day and disabled at night.
Game record
Win rates & payouts
Entry is F$15. The 10-player and 12-player versions have separate win rates and payout scales. Each eligible player on the winning side receives the full reward for their version.
10-player rewards · 10-player win-rate group
Loading current win rates and rewards…
Each version’s first 50 completed games uses a 50% payout rate: F$60 plus 10 Fame for 10-player winners, or F$60 plus 12 Fame for 12-player winners. Starting with that version’s game 51, its own historical win rates set the rewards. The losing side receives 0, and playing without a Mafia Pass still affects Mafia score but earns no payout.
Dead By Dawn FAQ
Short answers for the slasher-camp rules.
How do Slashers win?
Slashers win when the number of living Slashers is equal to or greater than the number of living Campers. Psycho counts toward the living Slasher total: 2 Slashers plus 1 Psycho against 3 Campers is a Slasher win. Cop, Psychic, Reporter, Virgin, and Hottie count as Campers.
How do Campers win?
Campers win when every Slasher, including Psycho, has been eliminated.
What happens when someone dies?
They are out of the game, their avatar turns dead-styled in the cast grid, and their role is revealed to everyone.
Can dead players talk?
Yes. Eliminated players can talk to each other in Dead Chat during both day and night. Living players cannot read these messages. Dead players can still read camp chat, but cannot message living players, vote, or use role actions.
Can the Reporter talk to Slashers?
No. The Reporter can snoop on Slasher chat at night, but messages appear anonymous and the Reporter cannot speak there.
When does a phase end early?
A phase can end early once every required living player has submitted and there is a clear result. Ties wait for the full timer.










